![]() Levine expressed how much stress completing a large title was at the conclusion of work of BioShock Infinite, and decided that he would drastically trim down the studio "to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. Irrational Games had a history of several successful titles, including BioShock and BioShock Infinite, both helmed by Levine.
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